![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
|||||||||||
![]() |
||||||||||||||||
|
Texture in Modeling |
||||||||||||||||
Take the time to add a little texture to your latest project! |
||||||||||||||||
|
Texture will add depth, shadows, and realism to your modeling. |
|
|
|
Metal and wood surfaces represent most of what we model. A little extra time spent working with these materials will do more to enhance your modeling than any other single process. For wood I start with a combination of two different wire scratch brushes. Both are available at your local hardware store, usually in the paint section. Random grooves of varying thickness are applied to each piece of stripwood before and after staining or coloring. |
|
|
|
A large brush is used first as shown, prior to staining. This brush provides the primary layer of texture. The grooves are thick and will mostly be filled in by the staining process. The older the desired look, the heavier the brushing. You can actually "over brush" and cause splitting and cracking! |
|
|
|
A smaller detail brush shown above, (it looks like a toothbrush) adds the final layer of texture. This "texture upon texture" process yields the most realistic aged wood surfaces I have seen. This smaller brush comes with either brass or steel bristles and imparts a very fine, random series of grooves. (It can also be used on clapboard siding.) Once again the amount of deterioration can be controlled by how long and hard you brush. The edge of stripwood will benefit greatly from a brushing also. |
|
Finishing details include knot holes, splits, cracks, etc. . . and can be made with a blade or small blunt tip of a compass. |
|
|
||||||||||||||||||||||||||||||||
|
|
||||||||||||
|
|